[FlashCodersNY] 3d Physics Engines

Hudson Ansley hudsonansley at gmail.com
Wed Nov 4 12:31:09 PST 2009


Yeah, 3D physics is vastly more computationally intensive than 2D, in
fact, its like a whole other dimension!

engines like that in Unity are fast because they are compiled to
native code where flash has to run in the VM...

Regards,
Hudson

On Wed, Nov 4, 2009 at 3:06 PM, Michelle Rueda <ruedaminute at gmail.com> wrote:
> But collision
> detect more than a few objects and it becomes slooooow.



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