[FlashCodersNY] Catalyst Question from last night
Hudson Ansley
hudsonansley at gmail.com
Tue Jun 16 13:37:00 PDT 2009
or
1) multiple "designers" (throw some marketers and execs in there) come
up with many different skins and required options
2) intrepid developer builds system to handle everything, with a UI
settings tool ( very rough, it will be made smoother later ;-)
3) most of the features never get used
yeah, I think the catalyst work flow has potential...
Regards,
Hudson
On Tue, Jun 16, 2009 at 3:44 PM, James
O'Reilly<james.oreilly at synergymedia.net> wrote:
> I find skinning to be a backwards workflow that severely limits creativity.
>
> Think about it. With skinning, you end up with a developer who designs a
> user interface that meets the functional requirements of the software. Then
> the designer gets the project and tries to apply design to it. This usually
> ends up being little more than font choices, background colors and button
> rollovers.
>
> Skinning method: "Build it first, we'll see what it is we're going to design
> and we'll make it look nice."
> 1. Developer Mocks UI
> 2. Developer Writes Business Logic
> 3. Designer Skins UI
> 4. Developer Implements Skin
>
> To me, I think it makes more sense for a UI or UX specialist to design the
> software first then hand off a completed and working UI to a developer to
> finish. The fact that Catalyst doesn't allow a designer to write even one
> line of code or edit the MXML makes it even better to me.
>
> Sensible method: "Design something kickass that we haven't seen before and
> we'll make it happen."
> 1. Designer Builds UI
> 2. Developer Writes Business Logic
>
> I'm hoping Catalyst lives up to the hype. As both a designer and a
> developer I see how it could make my life easier even when it's only me who
> has to do both sides of the puzzle.
>
> JOR
>
>
>
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